Nord RP Rules

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Nord RP Rules

Post  Darkmoo on Mon May 30, 2011 11:54 pm


Background and Rules:
The Nords claim the snowy lands. Only they can construct buildings on it, and buildings with it! They are familiar with the Sea and as such are required to build harbors and even a Tireme in order to advance their Nation!


Nation's Rules:
- Only nation that can use snow blocks to build
- Only nation that may grow sugar cane


Nations Wonder:
Instructions:

The faction must get together and come up with a great monument to build (e.g a Tireme) before it is constructed the factions leader must consult with an admin to check if their idea is valid.


Last edited by Darkmoo on Sun Jun 05, 2011 10:17 pm; edited 1 time in total

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Re: Nord RP Rules

Post  Darkmoo on Tue May 31, 2011 12:04 am

Tribe:
Default status. You start with it if the round is still young. There is no leader, and it should be your first objective to gather your settlers and build a Town hall and some Homes.


Village:
Requirements:
- A Town Hall
- At least 3 Homes
- Elder hut
- At least three people online

Rewards:
- Allows for one public mine
- enables Leader election (will take place immediately after village founding)
- Leader title: Elder


City:
Requirements:
- Enhanced Town Hall (it must look better then before to reflect your new status)
- At least 5 houses
- Elder's hut should be upgraded into an impressive house for the Hersir
- One shop
- One Farm (wheat)
- Harbor (City-project)
- One monument
- At least 5 people online

Rewards:
- Allows for two public mines
- New Leader title: Hersir
- enables embassies


Capital:
Requirements:
- A further enhanced Town Hall
- 8 Homes
- A Keep for the king should be constructed
- A second Shop
- A temple dedicated to Ymir
- At least two monuments
- Your Nations Wonder

Rewards:
- Allows for three public mines
- Allows the King to appoint a Hersir
- New Leader title: King


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Re: Nord RP Rules

Post  lolanthyer on Tue May 31, 2011 4:26 pm

=D i cant wait for it to be started up again. =D

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Re: Nord RP Rules

Post  goldmarine9 on Sun Jun 05, 2011 3:30 pm

So are we forced to make an idea for the national wonder? Or can we build the Tireme still if there are no ideas?

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Re: Nord RP Rules

Post  Darkmoo on Sun Jun 05, 2011 3:31 pm

you should try to think up your own idea, but you don't have to.

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Re: Nord RP Rules

Post  goldmarine9 on Sun Jun 05, 2011 3:32 pm

Ok, i'm just thinking that since the harbour is our city project, it makes sense that a giant warship would be our monument.

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Re: Nord RP Rules

Post  PapaSmurf on Wed Aug 10, 2011 10:23 am

Goldenmarine, I remember you. My name is PapaSmurf465.

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Re: Nord RP Rules

Post  Bounty_Hunter on Tue Aug 23, 2011 11:15 am

Papasmurf, I remember you. My name is Bounty_Hunter.
No really, it really is Razz

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